Goldfinger
5. Goldfinger (1986)
Goldfingerl
Goldfinger is a 1986 interactive fiction text-based video game developed by Angelsoft and published by Mindscape for MS-DOS, Apple II, and Macintosh. The game is loosely based on the 1964 film of the same name with some notable changes. It was penned by future Bond author Raymond Benson, who contributed towards the initial story/plot/design, but left the project before its completion.
007: JAMES BOND VIDEO GAME
As a text-adventure, the player uses text input to control the game, and the game state is relayed to the player via text output. Input is provided by the player in the form of simple command sentences such as “take ball”, “look at plaque carefully” or “go east”, which are interpreted by a text parser. Despite its lack of graphics, the game includes a physical dimension where players move between rooms and locations; for example going north from area A takes you to area B etc. Players complete their objectives (such as investigating a room or solving a puzzle) within provided time limits – usually a set number of ‘moves’ or text entries. If they take too long the player character can be killed or imprisoned by approaching enemies; ending the game. The game includes a save game feature with nine save spaces
GAME - INFORMATION
Title: Goldfinger
Category:Text Based Adventure Game
Release Date: 1986
Developer:Angelsoft Inc, Mindscape
Bond Character: Sean Connery
Players: Single-player
Original Price: Unknown
Format: Cartridge , Cassette Tape
INTRO
“The hotter the danger, the cooler you take it, in this action-packed thriller. Based on the film that made Bond a legend, this interactive fiction adventure is a chance for you to face the challenge that made movie history. Goldfinger wants you dead and Oddjob is waiting, only too willing to tip his steel-rimmed hat in your honor.”
GAME INFO
The game begins in Switzerland, where James Bond and Tilly Masterson are in the spy’s Aston Martin DB5, pursued by Auric Goldfinger’s henchmen in several Mercedes cars. Bond ditches his pursuers using the vehicle’s defensive weaponry and sneaks into Goldfinger’s plant. There he discovers that Goldfinger smuggles gold by melting it down and incorporating it into the bodywork of his car, which he takes with him whenever he travels. Bond also observes Goldfinger talking to a Chinese agent who is demonstrating what is later revealed to be an atomic bomb.
GAME INFO
007 climbs across the rooftops and slips into the villain’s office, pocketing helicopter blueprints initialed by Goldfinger’s pilot, Pussy Galore and an ingot badge dropped by his Korean manservant, Oddjob. Fiddling with Goldfinger’s golf set, Bond discovers a hidden room with a safe containing details of a meeting for “Operation Bluegrass”. Leaving, Bond makes for the airport and travels to Goldfinger’s stud farm near Kentucky.
GAME INFO
Bond gains admittance using the badge and password from Switzerland and snoops around the stud farm; discovering an advanced helicopter in what was formerly a large breeding barn. He examines the aircraft, which is described as having two moulded seats filling up most of its cockpit, a large cargo area stretching behind them, and a great tinted glass dome which arcs overhead and on all sides. Pussy Galore rushes out at 007 from a dark corner of the barn, demanding to know what he is doing snooping around. The two brawl before Bond gains the upper hand, pinning her to the ground and seducing her.
007 MOVIE IN THAT YEAR
Goldfinger ( Amazon )
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